The Technomancer is a long-range damage class in Outriders, but that doesn’t mean you have to completely focus on Sniper Rifles. Sometimes you need something with a little extra close-range umph.

Depending on the Technomancer build you go for, there are plenty of different options for weapons. Here’s a look at some of the best weapons in the game for Technomancer. We’ll cover legendaries primarily, as these are the guns you’ll be aiming for in the late game. Remember, all secondary mods on the Legendary guns below can be changed: we just reference whatever mod we found on our weapons, or the weapons we’ve seen online.

8 The Iceberg, Legendary Sniper Rifle

The Iceberg is one of our favorite legendary Sniper Rifles for the Technomancer in the game because it fits right into the overall freeze skills of the class. If you’re already prioritizing freeze from your Cryo Turret and modified Blighted Turret, the Iceberg is the icing on the cake for a powerful build.

The gun comes stacked with two mods: the Winter Blast mod that means critical shots create a blast of ice that freezes enemies within four meters of your target, and the Icebreaker mod, which causes killing shots to explode your enemies and deal X AOE damage.

7 The Headhunter, Legendary Sniper Rifle

This bolt-action rifle is another Legendary suited to the Toxic playstyle of the Technomancer. It deals a huge chunk of damage and has one of the fastest reload times of bolt-action guns in the game.

More importantly, The Headhunter comes kitted out with the Burst of Decay and Vampire Mods. Burst of Decay deals Toxic damage in the surrounding area on each critical shot. It’s a tier 3 Legendary mod. The Vampire mod means each killing shot boosts skill leech by 15 percent, which is perfect for a sustainable Technomancer build.

6 The Blightbearer, Legendary Sniper Rifle

This wacky-looking legendary sniper rifle is another top pick for the Technomancer. It shares the same Burst of Decay mod as The Headhunter but features the Resistance Breaker mod instead of the other.

This means you’ll be dealing poison while also reducing the overall resistance of your enemies. Probably a marginally better weapon for playing in a team than the Headhunter, although both guns will do the job.

5 The Reaper, Legendary LMG

The Reaper is a legendary LMG that is suited to a support-style Technomancer that also heals from dealing loads of damage. All that extra bullet capacity means you can pretty much fully heal from one magazine of The Reaper, especially during harder Expeditions where regen is extra important.

This is an important support weapon because it inflicts the Weakness debuff via its Tier 3 mod, Ultimate Weaking Bullets. Not only will it put out lots of damage, but it’ll also make enemies more squishy for your allies. It also comes with the Death Chains mod that entangles enemies and deals damage over time.

4 Absolute Zero, Legendary Assault Rifle

Assault rifles are just as useful on Technomancer, especially if you spec into your assault Rifle damage on the Pestilence tree. The Absolute Zero is a legendary assault rifle that inflicts a lot of Freeze on enemies with the Ultimate Freezing tier 3 mod. This is up there with one of the best mods for Technomancer.

This fully automatic weapon is a great option to switch out when the enemies are getting too close. It does come with a modifier for long-range damage so it can still fit into different kinds of Technomancer builds. The second mod is the Improved Vulnerability Bullets, which inflicts the Vulnerable debuff on enemies.

3 Amber Vault, Legendary Double Gun

The Amber Vault is a great gun for a Technomacer that is going for a tanky or sustainable build that heals from dealing damage. This Double Gun comes kitted out with the Killing Spree mod, which increases damage with each killing shot by 25 percent for each kill. This stacks up to three times.

It also works well with a critical damage Technomancer build, if you’ve chosen that path. The Brain-Eater mod means critical shots do not consume ammo: you can just keep on shooting and healing. Not infinitely, but for a pretty long time.

2 Lucky Jinx, Legendary Double Gun

Although the Technomancer might struggle to develop an effective Double Gun build compared to other classes, the Lucky Jinx shouldn’t be slept on. Because the Technomancer heals depending on damage dealt, it’s a great idea to have a gun that deals a lot of damage and has a large magazine capacity.

The Lucky Jinx also fits into the Toxic playstyle of Technomancer with the Tier 3 Ultimate Toxic Bullets and Perpetuum Mobile mods. That Perpetuum Mobile mod is particularly good if you’re relying on this gun to heal you up, as it will replenish bullets in your magazine with each killing shot.

1 General Weapon Tips For The Technomancer

Sniper rifles might seem the go-to choice for the Technomancer, but in reality, the game doesn’t often play out in a favorable way for long-range combat. Enemies will charge you, try to flank you, and generally be quite annoying. Check out some of our Outriders beginner tips for some more info on combat and gameplay.

You should always carry some other form of weapon with you, whether that’s a pair of high-damage pistols, an LMG, or an assault rifle. You will need it to heal and deal damage to swarms of enemies that push you. When you play in a three-person team, a sniper rifle becomes more useful. Tanky characters like the Devastator will often draw aggro, giving you more time to pick off a few enemies with clean headshots.

NEXT: Outriders Complete Guide And Walkthrough