The Technomancer class in Outriders has a lot of flexibility through its skill tree, allowing everything from long-range headshots to chucking out multiple turrets to dealing Toxic or Freeze damage. To get the most out of your Technomancer build, you need the best mods for the job.
Mods are modifications to weapons and armor that can be equipped. You can read our full guide to mods here. You’ll end up unlocking and discovering new mods as you play, especially if you’re dismantling Rare and Epic items.
4 Best Mods For The Freeze Technomancer
The Freeze Technomancer makes use of the Cryo Turret as its most important skill. Freeze is pretty good for those large-scale boss fights full of constantly respawning minions, such as during the more difficult endgame expeditions. Although Elites and Captains will often resist the freeze, stopping charging grunts can help you manage the fight.
The best mods for a Freeze build include Ice Component, which transforms your Blighted Turret into a Freeze Turret; the Increase Damage mod for the Cryo Turret that scales with your anomaly power, and Freezing Boost, a class neutral mod that increases your damage by 15 percent against frozen enemies.
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3 Best Mods For The Toxic Technomancer
The Toxic Technomancer makes use of the Blighted Bullets and Blighted Turret to deal massive residual damage that ticks away at your enemies. You should head down the Pestilence tree to make use of the skill-specific perks for Decay and Toxic.
The best mods for a Toxic Technomancer include Tier 3 Ultimate Toxic Bullets, which inflicts Toxic on each successful shot with a tiny one-second cooldown, tier 3 Burst of Decay which induces a Toxic explosion with every critical hit, and tier 2 Toxic Lead, which replenishes ammo for each enemy afflicted with Toxic killed.
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2 Best Mods For The Support Technomancer Build
At a very high world tier, over 12+, it’s a great idea for one of your three-man team to go for a more support-orientated build. Against quests like the Shepherds of Enoch, you might just need that extra healing. We’ve had great success with the Technomancer and the Fixing Wave skill.
Some of the best mods for a Technomancer that heals their team and can still deal significant damage include the Tier 3 Quartermaster mod for the Fixing Wave skill, this replenishes your ally’s weapon magazine, the Tier 1 Cleansing Wind mod for Fixing Wave, which removes negative status afflictions for allies, and the Tier 3 Breathe In mod, which reduces the Fixing Wave cooldown by 20 percent.
Other mods you can try include:
1 Best Mods For The Pure Explosive Technomancer
If you just want to get down and dirty and deal as much damage as possible, you can opt for an explosive Technomancer build best suited to dealing AOE damage with the Pain Launcher, Tools of Destruction, and Scrapnel skills. You’ll want to head down the Demolisher tree for extra cooldown resistance and anomaly power.
Some of the best mods for dealing extra damage include the Tier 3 Rocket Man mod, which lets you fire 3 extra rockets with the Tools of Destruction skill, the tier 3 Trap Cluster mod which doubles the number of mines you can throw out, and the Tier 3 Cannonade mod which increases the number of rockets launched by the Pain Launcher by 10. These are all endgame mods.
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