There are so many side-quests to complete in Obsidian’s The Outer Worlds. With 27 recorded missions, some can be wonderful and exciting to play, but some can just be terrible. As soon as the player lands on Terra 2 and heads to Edgewater, they are thrown into an adventure like no other, where they make their own choices and change the course of The Outer Worlds’ doomed history. While changing the world, hilarious and often mad NPCs send you off to help their troubled business, city, or families with the promise of sweet XP or Bit Cartridges.
Now, most of these quests are fun; they send you around the maps to find, kill, or solve problems in whatever way you want, allowing you to see the beautifully broken planets and the interesting life that inhabits it. However, there are a few quests that leave players wanting more. They can sometimes be boring, tedious, or just outright pointless. Spoilers Incoming!
10 Best: Weapons From The Void
It can be rather repetitive and difficult, but completing this is a must if you want to have a hilarious time killing Marauders and enemies.
Weapons From The Void is all about finding rare and extremely interesting weapons that are dotted around the game worlds that allow you access to the Shrink Ray, Prismatic Hammer, Mandibular Rearranger, Gloop Gun, and Mind Control Ray, as well as 14000xp. It may not have the most wonderful storyline, but the rewards make this quest vital.
9 Worst: At Central
As soon as you enter the street of Prosperity Plaza in Byzantium, you are met by Maverick Johnston, who asks you to audition for a film.
Ultimately, this quest is as odd as it sounds. You walk into the studios and are made to act out the weirdest scene ever with no idea how to handle the situation. Oddly enough, shooting the actors you work with actually puts you in higher stead, but, nevertheless, you end up walking out of the studio 10x more confused than when you walked in.
8 Best: The Secret People
This quest is unexpectedly shocking and particularly exciting, even though the storyline is relatively plain.
The Secret People is all about finding a man who failed to show up to work, and it ends with a rather challenging battle if you aren’t prepared. The best thing is finding out that the family is eating the man for dinner, and it very quickly becomes a quest to remember—especially with the 15000xp you can get by killing the family and telling Velma.
7 Worst: Die, Robot
It is undeniable that this quest teaches you a lot about the most effective way to dispose of robots, but there are many times where the player ends up questioning why they are listening to a mad man, let alone killing innocent robots for him.
You get a fair reward, but, at the point where most discover it, the weapon is too low of a level to be useful later on in the game, and the only thing you end up taking away from the quest is how to kill robots and a rather useless Shock Stick.
6 Best: Vulcans Hammer
The reward can be huge if you give the FORCE Pistol Schematics to Orson, as you get an awesome Ultimatum pistol and 21000 XP to go with it.
It isn’t just the reward that makes this a wonderful side quest to complete. It’s more so the complexity and how important it is for the completion of so many other quests. If you stay kind to Orson, you get the unique weapon Ulti-Nature, and you can also pick up the Acid Sleeper on a shelf above where the schematics are found which can be used in The Cleaning Machine Quest.
5 Worst: A Family Matter
Although a rather funny and non-combative quest, it is ultimately ruined by its pure predictability.
Outer Worlds is famous for its wonderful dialogue, but this is a quest where it loses its charms. Once speaking to a hysterical mother who has lost her son to the Iconoclasts, you instantly know he is much older than she gives on, so the surprise that he is grown misses the mark and forces most players to just skip past the dialogue unfazed by what’s happening.
4 Best: Passion Pills
A rather simple quest with an invaluable reward, Passion Pills introduces a fantastic new companion, Nyoka. It also gives you a huge 30000xp as a reward plus a ton of XP if you play the quest correctly.
While taking part in this quest, you only really need to either intimidate, persuade, or pickpocket to get what you need, but that doesn’t make it unenjoyable, as it is easy to feel somewhat bad for the medic Abigail Edwards as you blatantly take advantage of her. Nevertheless, it is certainly a memorable quest worth doing.
3 Worst: Stainless Steel Rat
This murder mystery is probably the least mysterious quest of all. That isn’t to say you instantly know the outcome, more that you don’t really care about the person who died and the people who did it.
This quest is rather frustrating, as it feels like it had the opportunity to be gripping and wonderful, but it just misses the mark at every step. Once you tell Sanjar Nandi that you have either killed the murderers or driven them out of town, he essentially shrugs it off and moves onto more important things, forcing the entire point of the side quest into question.
2 Best: Fistful of Digits
Who doesn’t love a side quest murder spree? We do! Especially when it comes down to killing Marauders. This quest is just as odd, as is the entire game, but it will perfectly fulfill your character’s murderous impulses.
When going through the quest, there is also a chance to get the Blad On Stik, a unique weapon that can pack one hell of a punch. You also get a little Junior Deputy Constable’s Badge to feel important… kind of.
1 Worst: The Silent Voices
Perhaps one of the shortest side quests and another random killing of robots to get a pretty underwhelming reward.
This quest gets you 18,500 XP, and its only reward is a silencer, which is certainly not vital in any battle you will come across. Ultimately, this quest is far too quick and feels rather pointless at the end of the day.
NEXT: The Outer Worlds: 10 Things We Want To See In A Sequel