Each campaign in Othercide will test your tactical abilities across five eras, each one containing seven days of missions. If you hope to make it to the end, knowing how each mission works, which to pick, what challenges are in store, and what possible rewards you stand to gain is key. With four different mission types to choose from, and completing at least one required to progress each day, you’ll have your work cut out for you no matter what. With this guide you just might get enough of an edge to take your next run to all the way to the end.

The seven days of each era always present you with a choice of missions, but starting on the fourth day you also can choose to take on that era’s boss. It’s up to you if you want to try and tackle that challenge earlier or later, but just know that if you put it off you will be forced to face it on the seventh day no matter what. If you think you’re at your best on day four, go for it then rather than risk losing powerful units in a mission gone bad.

Before choosing a mission, always check out their parameters. These not only tell you what type of mission it is, but other important factors like how many daughters you can take, the rewards for completing it, and difficulty level. The difficulty scale in Othercide goes from Challenging, Hard, and ends with Impossible at the top. You can also take on more than one mission on a given day, however your daughters can only participate in one mission on that day so choose which units you want to send on each mission carefully.

Hunt Missions

Hunt missions are the easiest to understand, and probably the easiest of the four because of how simple their objective is. In these missions you’re given a number of enemies you need to hunt down and eliminate on a level. Not all enemies will be on the field right from the start, though, with reinforcements coming in on later turns. Use this to your advantage and take out units early to avoid getting overwhelmed when more join in.

Survival Missions

Another mission type that is easy to wrap your head around, survival missions give you a turn limit you need to reach without losing all your units. You won’t be free and clear once the timer hits zero, though. That’s just when the evacuation zone appears you need to reach to actually end the mission. Where things get difficult is how enemies tend to swarm your units during these missions and potentially pin them down. If your positioning isn’t good you can easily find yourself in a situation where you can’t actually make it to the zone. Not knowing where the zone will eventually appear makes the difficulty of these missions hard to predict.

Rescue Missions

Of all the mission types in Othercide, rescue missions are certainly the most difficult. These missions have you escorting a Bright Soul across a map to an evacuation zone. While that sounds simple enough, a seemingly never ending barrage of enemies will be harassing you the entire time, plus the maps tend to funnel you down tight passages that quickly drain your team’s AP. The Bright Soul also has very little health, so rushing is a poor choice since that will just cause more enemies to spawn ahead while the ones you ignored pin you from behind.

If you have the patience, the safest tactic for this mission type is to simply hunker down and take on the enemies in a location you can take advantage of. They may seem to never stop coming, but there actually is a limit that they will eventually run out at. What do you get for such a brutally difficult mission? You can actually choose one of two rewards. Either you save the Bright Soul and get a bunch of vitae, the currency of Othercide, or sacrifice it for a resurrection token.

Unless you’re desperate for a token to bring back a favorite daughter you lost, these missions are not recommended unless you’re looking for a steep challenge.

Ritual Missions

These mission types don’t come up nearly as often as any of the others. These have you hunting down a specific enemy unit called the “Lost Soul,” but is certainly not as simple as that makes it sound. The “Lost Soul” is very tanky, and will immediately start charging a spell that automatically kills your entire squad if cast. The spell takes five turns to cast, so time is not on your side.

To make things even worse, you never know where the “Lost Soul” will spawn in relation to your units on a map. You might get lucky and be right by him, or have to spend most of your turns just getting to him. Plus, some might limit your squad to only two daughters, all while other enemies try and stop you of course. Blademasters and Scythedancers are great to have on these missions, but a bad layout can sometimes mean you have basically no chance to win.

With games as unforgiving and demanding as Othercide, you may feel like giving up at times when missions start to go bad, but it is always better to fight it out and try and make it through. You always have the option to abandon a mission in progress, but doing so will kill all the daughters you brought on that mission. Now that you know which missions to be cautious of, you should be able to keep enough of your daughters alive to see the end.