The recent massive Nintendo leak has revealed photographs of what is believed to be a Wiimote prototype, along with a ton of other sensitive information.

Around July 24th a truly huge amount of internal Nintendo files were leaked online (an estimated 2.5 TBs to be exact). Since then, new content has been steadily bubbling up from the darker underbelly of the internet, revealing some fascinating insight into the behind the scenes goings-on at Nintendo.

To be honest, we really didn’t want to know about some of said things (and shouldn’t ever have, really), like some…ahem…“adult” content supposedly belonging to a Nintendo employee. Other similarly sensitive content has also been extracted thanks to a tool which has been able to decode internal Nintendo emails.

On a somewhat more PG-13 note, we’ve also seen evidence emerge on 4chan of what is believed to be early prototypes for the Wii remote and nunchuck as well as an early Wii system console, and the Wii startup Disc code. It’s certainly fascinating to lay eyes on things like these which otherwise would probably never have seen the light of day.

But of course, the repercussions which Nintendo suffers as a result from all this are undoubtedly monumental. It’s been quite the eventful few months for them thanks to all these wild leaks that have emerged; back in May another huge leak went down which revealed source codes for the Wii, N64, and GameCube, as well as old development assets, planning documents from 2004-06, and more.

And now we have this more recent Gigaleak, exposing another hefty batch of sensitive information in what some are considering to be the largest data mine in video game history. As gamers everywhere continue to pick their way through the hundreds of leaked files, more and more previously-hidden insight into one of the biggest gaming powerhouses in the world is spreading through the web.

It’s suspected that notorious hacker Zammis Clark might be behind the recent leaks, who had some serious run-ins with both Microsoft and Nintendo over the last 3 years. The latter saw him hack into Nintendo’s game development servers and steal 2,365 usernames and passwords as well as development code for some unreleased games. The estimated cost of damages for Nintendo were apparently between $913k and $1.8 million as a result.

If they weren’t already, Nintendo should probably have another little look-see at their security measures.

Source: Switcher.gg