New Super Lucky’s Tale’s fifth world, Hauntingham, has the same number of clovers to collect as the last world, Gilly Island. This time though, they are spread across four levels instead of three, and these levels are some of the most difficult the game has to offer.
After exiting Gilly Island, you’ll have to fight Meowmalade in yet another incredibly easy boss fight, this one more-so than the last. Try to avoid pink squares on the dance floor for the full duration of the fight, as they will turn red and shock you. When she lowers in on her disco ball, dodge the lasers until she stops firing. This is the point where you attack here. After three cycles of this, she will be defeated and you will appear in Hauntingham.
Carnival Court
This level is a unique one, as you will need to purchase some collectibles by cashing in tickets that you win from completing minigames. You will need five tickets total.
Immediately turn around and burrow under the sparkling grave on the right to uncover the “C”:
Proceed up to the next area to the bumper car minigame. You will need to jump from cart to cart and collect all of the coins to earn the ticket:
Turn around and approach the foxhole beneath the five tires. Enter it to be taken to a racing minigame, and hit the switch to begin. You will have to beat the chicken in three laps, but you should dedicate the first race to collecting all of the coins, then win on a rematch:
Winning is pretty easy by just hitting every speed boost along the way:
Continue down the pier to the alarm clock pictured below. Completing the coin collection challenge will spawn the “K”, floating above the challenge. Use the bounce pads to reach it:
Head further down the pier to the game at the very end, pictured below. To the right of it are some balloons that lead around to the back of the game. Jump across these and climb to the top of the game from behind:
Ground-pound the switch and grab the “Y” on the corner of the structure:
You can now drop down and hit the switch in front of the game to earn a ticket:
Turn around and start heading back down the pier. Stop at the first minigame on your right, pictured below, and enter the foxhole. In this minigame, you have to jump from platform to platform and kill enemies. After a few waves, you will earn your ticket:
Enter the foxhole of the minigame to the immediate left. You will need to ground-pound 15 targets, which is very simple to do, so just bounce around the circle of targets until the job is done. Doing so will give you the final ticket you need:
Head back to the start of the level and purchase the far left and far right prizes. Do not buy the level completion page yet. The far-right option is the “L”, while the far left option is a toy. With the toy, you will be able to ride the Ferris wheel:
Enter the foxhole in front of the Ferris wheel. From here, jump to the right onto one of the platforms and ride it up until you see some balloons on your right. Traverse these balloons to find the “U”:
Head left and back onto the Ferris wheel. Ride it around until you see balloons on your left:
Use these balloons to jump onto the left ferris wheel. Ride this over the top until you reach the Hidden Page on the other side:
You can now head back to the prize area and purchase the level completion page using your final three tickets:
Hub World
You’re going to want to do one of the Hub World pages now. Backtracking to this area of Hauntingham is much slower than knocking out this collectible now, due to the way the world is split into two areas.
Enter the foxhole at the bottom of the wooden ramp leading up to the next level. You will be taken to a marble minigame, so carefully roll your way through the course, collecting all the coins to reveal the page:
Terror Train
Traverse through the level as you would normally until you reach the point pictured below. Walk left under the platform to reveal the “L”:
Continue right until you climb over the boxcar pictured below. Enter through the right side to reveal a switch. Hitting the switch will uncover the “U”:
Keep going until you reach the elevated boxcar. Pass under it then take the bounce pad up into it from the right to find the “C”:
You will eventually reach a point where you have to climb up three conveyor belts. At the top left is a switch, which when hit, will reveal the Hidden Page:
You’ll come to an empty car, where some pink ghosts will appear. Defeating them all will spawn the “K” directly above you:
The “Y” is hard to miss. Once you reach the point pictured, just worm your way down to the bottom layer and grab it. You can then use the switch to escape easy:
At the very end of the train, ground-pound the switch to spawn the level completion page:
Grave Awakening
Run across the bridge to your right, then over to the logs on the left. Ride across these around to the back of the building to find the “L”:
Take the bounce pad on the right of the building up top and grab the lantern. You can use this lantern to traverse the invisible bridge beside you and work your way up to the top of the area:
Cross the river for a cutscene. After that, turn right and use the lantern to cross over the water. After the first set of moving platforms, you will see the “U” floating on a platform around the pink bee:
Backtrack to where you got the lantern and head to the left side of the area, to the invisible bridge below. Start working your way across, and you will see the “K” in a small alcove on your left:
Continue to the end of these moving platforms and onto the area to your left. Take the bounce pad up to the gravestone. Burrow under it to spawn the Hidden Page:
Continue to the next checkpoint across the moving platforms, where you should be able to see the “C” in the distant background. Use the lantern to make your way over to it:
Head back to the checkpoint and burrow under the gate to continue through the level. Here, you will need to activate tombstones in a specific order. Hit them in the order listed in the pictures below:
Grab the lantern and head across the bridge to the next checkpoint. Take a hard left and burrow under the wooden gate to find the first of six mushrooms. Hit it to light it:
To your right, amongst some crates (some of which are alive and will attack you) is the second mushroom:
Head to the right of the cubic stone structure behind you to find both the third mushroom and an alarm clock. Ignore the alarm clock for now. Burrow under the spikes and crawl under the foxprint slab to spawn a bounce pad:
Bring a lantern up the bounce pad and light the two mushrooms accessible from up here:
Burrow across the moving spike platforms to reach the far island where the final mushroom will be. Hit it to activate a cutscene that will spawn you back across the spike platforms:
Smack the alarm clock to start a coin collection challenge. This one requires a lantern so grab one from behind you and head across the invisible bridge, collecting coins. The “Y” will spawn for you on the other side:
Continue through the level until you get another cutscene, after which you will need to kill 12 enemies. Take out the bees to your left as well as the ghosts and pumpkins that spawn, then drop down to the back of the area to find some grim reapers and some killer boxes. Finally, kill the last pumpkin guys to trigger the final cutscene:
You will spawn at the end, near the level completion page:
There is still one level left to do, but as you are right next to the final foxhole in the hub, you might as well knock this out now. Enter the foxhole for yet another marble minigame, which will reveal the page:
Dungeon Crawl
This level is an autoscroller, so it’s very much possible to miss collectibles here. If you miss one, don’t panic. Just replay the mission after you complete it to clean up whatever you miss. Read ahead so you know what to look out for.
The “L” will appear very quickly in the level. Jump off the bees to reach it:
A bit further through the level, you will see a gong that you have to jump to reach. Hit it to lower the floor and reveal the Hidden Page:
Almost immediately after, you will see a line of four bees with the “U” at the top. Carefully jump up them to grab it:
Much further into the level, after you’ve gotten past the section with all the sliding rectangular spike traps, you’ll see the “C” after three bees. This one is hard to miss:
Immediately after the “C”, stay to the top path to get more coins, and you will eventually come to another gong. Hit this gong to lower the floor and reveal the “K”:
Another gong will immediately follow. This one will lift the ramp up to allow you to reach the “Y” at the very top:
From there, just play to the end of the level, collecting as many coins as you can and you will reach the level completion page very shortly:
Because the hub collectibles are already gotten, this will be the last page you unlock in Hauntingham. This the last world in the game before the credits roll, however, there is a bonus world, Foxington after that, where you will be collecting medals instead of pages.
Exit Hauntingham through the final gate to fight the final boss, Jinx. Much like all of the bosses in this game, this one is very simple. Dodge attacks, kill the enemies that spawn, then attack the boss up close. Jinx will shrink down to attack you at the end of each cycle, and the only way to hurt him is to jump on his head. Tailswiping will not do anything. After three cycles of dodging, fighting, and jumping, Jinx will be defeated and the game will end.