More insight into the ever-fascinating development process behind the upcoming indie horror game Mundaun has been released by the game’s publisher, MWM Interactive.

We always love getting to peek behind the scenes of any game’s development process, and it’s especially interesting in the case of more unique games such as this one. For one thing, Mundaun’s claim to fame is that all textures in the game are entirely hand-pencilled by one dude - the game’s sole developer at Hidden Fields, Michel Ziegler. Then there’s his choice of setting - the breathtaking Swiss Alps, which is oppressively eerie when in sepia and black and white.

“The chapel was the very first thing I modelled for the game,” says Ziegler. “It’s still one of my favorite places in the game I think, because it’s so full of drawings and paintings… it’s one of the places where you can see best that the game is hand-penciled.”

The real-life chapel is quaint and humble, tucked up on one of the Swiss Alps’ outcrops. It’s certainly far more charming and innocuous than its image created by Ziegler for the game, which takes on a bleaker, more sinister vibe.